The analogy that started it all
My first post to get a ton of notice, and it's just as relevant today.



đOne of the things I say over and over is that gaming should be treated like any other activity. I often make a comparison to food- when we treat candy or cake like any other food, our kids learn to enjoy it without the obsession that a scarcity mindset can bring. Same goes for games.
đčThis doesnât mean gaming canât have limits, and this doesnât mean access to gaming canât be impacted by kidsâ choices. But if we frame it in a scarcity mindset, kids feel unsure of their access to games and want to gorge themselves on gaming. When predictable, kids know when gaming is available and can develop a healthy relationship with games AND other activities
đźSwipe to see simple changes we can make to the framing we use around games and the different messages that can send to kids.
*A note on the term âbalanced dietâ. I use this term mostly because itâs one we generally use to mean âa variety of things that are good for a personâ but to be clear, that doesnât mean âas little as sugar as possibleâ or âno screens at allâ. âBalancedâ will vary on an individual level for many things, tech and food included.
