🤯I am always shocked that people don’t know this Mario Kart 8 trick that makes it so much more fun for everyone in a family, no matter their age, dexterity, or familiarity with games.
⭐Every time I share this I get so many people asking me to save it so I made this version you can refer back to or share! And yes, this also works for the Switch 2 and the new Mario Kart World.
😩I started using these features with my kiddo when they were 4-5 years old, and it made the experience so much more enjoyable for both of us. Especially when playing with other characters that were being controlled by the game. This is because the game will often adapt the level of difficulty of CPU characters to match your ability, so if I played better than my kiddo, it meant EVERYONE in the game played better than them.
😵💫Which brings me to my next point: shouldn’t kids learn how to lose? Yes! But it is much easier to lose if you don’t spend 80% of your time running directly into a wall or accidentally driving backwards.
🎮It’s much easier to lose if you feel like you actually got to play.
👀It’s much easier to lose if you don’t lose by a wide margin every single time.
🎁It’s much easier to lose if you feel like you actually had a chance to win.
🧠Losing is a skill; if every time we tried something new we failed at it, badly, compared to everyone around us, it would be hard to brush that off.
🌟Most importantly, features that give alternative ways of controlling a game are not meant to make the game easier. They are meant to make it ACCESSIBLE.
🔥Accessibility features can address many potential barriers to game play: limited dexterity, amputation, chronic illness, neurological disorders, limited hand strength, age, and many more. Making a game accessible for a player based on their needs isn’t making it easier or dumbing it down, it’s allowing them to enjoy the game equitably. This includes kids.
❓Do you use these features when you play Mario Kart, or in any other games?









